ax4
README: haxelib usage, working documentation links and up to date info.
1.0.1 updated today
hl_compile
Added the haxelib run commands (doctor, build, run, watch, clean, package, vscode, new-module), extra flags (hl_cflags, hl_ldflags, hl_lto, hl_asan), shared compile cache, parallel hdll builds, hl_module.xml <requires>, build-time warnings for missing hdlls, c code injection and moree.
1.2.0 updated 1 day ago
ashui-media
Use ashui 0.1.2 with the native CSS engine and matching components and canvas packages.
0.1.2 updated 1 day ago
ashui-canvaskit
Use ashui 0.1.2 with the native CSS engine and canvas text outlines restored.
0.1.2 updated 1 day ago
ashui-components
Use ashui 0.1.2: components styled by the native CSS engine from a sheet compiled at build time.
0.1.2 updated 1 day ago
ashui
Native CSS engine: matching, cascade, media and queries run in blinc_abi, restyling only what a change reaches; CSS compiled at build time with imports and the blinc-css compiler bundled; borders take layout space; inset, zero-blur and notched shadows drawn as CSS does.
0.1.2 updated 1 day ago
hlwindow
Event-driven idle waits, runtime deadline wakeups, native cursor coalescing, and quiet X11 motion handling.
0.2.1 updated 2 days ago
fr-bareme-km
First release: 135 rates (2022-2026), amount and amountElectric.
0.1.0 updated 2 days ago
spilehx-core
Improved performance with log to file.
0.0.5 updated 2 days ago
hlwgpu
Use a public GitHub logo URL in the Haxelib README.
0.1.1 updated 3 days ago
hlavi
Generated media data and native cross-platform file playback for Ash and HashLink.
0.1.0 updated 3 days ago
ash-simd
First release: f32x4, f64x2, i32x4, i16x8, i8x16, u8x16 slot primitives and the Float32x4/Int32x4 value types.
0.1.0 updated 3 days ago
lime
by singmajesty
A foundational Haxe framework for cross-platform development
8.3.2 published 4 months ago
2076976 downloads
openfl
by singmajesty
The "Open Flash Library" for fast 2D development
9.5.2 published 4 months ago
2043980 downloads
hxcpp
by gamehaxe
Hxcpp is the runtime support for the C++ backend of the Haxe compiler. This contains the headers, libraries and support code required to generate a fully compiled executable from Haxe code.
4.3.2 published 3 years ago
1898812 downloads
flixel
by haxeflixel
HaxeFlixel is a 2D game engine based on OpenFL that delivers cross-platform games.
6.2.0 published 2 months ago
1452341 downloads
flixel-addons
by haxeflixel
flixel-addons is a set of useful, additional classes for HaxeFlixel.
4.0.2 published 8 weeks ago
1340199 downloads
hscript
by ncannasse
Haxe Script is a scripting engine for a subset of the Haxe language
2.7.0 published 10 months ago
1247947 downloads
Joshua Granick
(45 projects)
Jens Fischer
(17 projects)
Alexander Hohlov
(7 projects)
Bowler Hat LLC
(21 projects)
Christopher Speciale
(18 projects)
Haxe Foundation
(14 projects)
George Kurelic
(6 projects)
Nicolas Cannasse
(22 projects)
Hugh Sanderson
(18 projects)
back2dos
(76 projects)
Alexander Kuzmenko
(13 projects)
Massive Interactive
(11 projects)
Dan Korostelev
(14 projects)
Caue Waneck
(14 projects)
Franco Ponticelli
(36 projects)
Lars A. Doucet
(3 projects)
haxelib install away. This example demonstrates some of all haxelib commands.haxelib install actuate # Install `actuate` library
haxelib install actuate 1.8.1 # Install a specific version
haxe -lib actuate -main Test -js test.js # Use `actuate` library in your Haxe build
haxelib list # List all of your installed libraries
haxelib list openfl # List your installed libraries that have "openfl" in the name
haxelib install actuate.zip # Install a library from a zip file
haxelib install test.hxml # Install all the libs listed in a hxml
haxelib install all # Install all the libs in the hxml files in the current directory
haxelib submit actuate.zip # Use Haxelib to share your library with others!
Every month, more than a thousand developers use Haxelib to find, share, and reuse code — and assemble it in powerful new ways. Enjoy Haxe; It is great!
Haxe is being developed on GitHub. Feel free to contribute or report issues to our projects.