If you understand the code, tested it, and can adjust it to pass our checks, you can submit them to Redot, even if AI was used to make it. Good and functional code is ok with us, regardless of who made it or what tools were used.
We've turned down some AI generated PRs in the
I have 19 patches to Godot engine that improve performance and stability, fix many bugs, add much better support for HOTAS, and add optional instrumentation and better profiling support.
They’re pretty good. I spend time on this stuff and don’t want slop in my code base.
But
Honestly, it would've been much easier to be a political activist group. It would've kept Redot in the spotlight longer and probably would've raised a good amount of funding for the engine.
But that's not what Redot is, and it's not what we stand for.
Redot is apolitical, and
Redot's stance on AI is the least popular one: AI is a tool, and it always will be.
We provide built-in MCP so people can connect whatever model they want to build games with our engine, but we don't have AI built into Redot and we never will.
If you want to use it to build
I regret being so pointed and blunt, but even outside of the culture war drama focused around @hyprwm, my limited anecdotal experience thus far would agree with a passing comment that they're intent on "alienating absolutely everyone who tries to help with the project".
This AI
Introducing Unity Spark — a new way to create a game, iterate on it with others, publish it, and play it - all without writing a line of code.
You'll build with artist-created assets from the Unity Asset Store, and then you can take your game to the next level by refining it in