A refreshingly simple data-driven game engine built in Rust
Free and Open Source Forever!
Get Started
Free and Open Source Forever!
Get Started
Data Driven
All engine and game logic uses Bevy ECS, a custom Entity Component System
- Fast: Massively Parallel and Cache-Friendly
- Simple: Components are Rust structs, Systems are Rust functions
- Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
2D Renderer
Render real-time 2D graphics for games and apps
- Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
- Extensible: custom shaders, materials, and render pipelines
- Common Core: builds on top of Bevy's Render Graph
3D Renderer
A modern and flexible 3D renderer
- Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
- Extensible: custom shaders, materials, and render pipelines
- Common Core: built on top of Bevy's Render Graph

Render Graph
Compose custom render pipelines using a graph structure
- Parallel: Render Graphs are automatically rendered in parallel
- Modular: Build composable and reusable render logic using Render Graph nodes
- Backend Agnostic: Not tied to a specific graphics API
Animation
A capable animation system
- Skeletal rig animation driven by an ECS-based joint API
- Play multiple animations at the same time by smoothly blending between them
- Use blend shapes / morph targets to animate vertices directly
- Import animations from GLTF files

Cross Platform
Support for all major platforms:
- Windows, MacOS, Linux, Web, iOS, Android
Bevy UI
A custom ECS-driven UI framework built specifically for Bevy
- Built directly on top of Bevy's ECS, Renderer, and Scene plugins
- Compose UIs dynamically in code or declaratively using the Bevy Scene format
- Use a familiar "flex box" model to layout your UIs
Scenes
Create, save, and load ECS worlds using Bevy's Scene system
- Loading: Loading scenes preserves entity IDs (useful for save games)
- Instancing: Instancing creates linked duplicates of scenes with new entity IDs
- Hot Reloading: Changes to scene files are automatically applied to running apps
Sound
Load audio files and play them on demand
- Load audio files as Assets
- Play audio Assets using Audio entities
Hot Reloading
Get instant feedback on your changes without app restarts or recompiles
- Asset changes are immediately reflected in running Bevy apps
- You can currently hot-reload scenes, textures, and meshes
- Any asset type can be integrated
Productive Compile Times
Game development is an iterative process. You can't afford to wait for compiles
- With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
- Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
Free and Open Source
An engine made by and for the developer community
- 100% free. Forever and always
- Open Source under the permissive MIT or Apache 2.0 licenses
- No contracts
- No license fees
- No sales cuts
Ready to start building Bevy apps? Get started fast with The Quick Start Guide!
Bevy Supporters
Platinum
$50 / month
HAL 9000
Jessica Collins
Dominykas Djacenko
V-Sekai
Eric Stokes
Alexander Balfanz
Julian Kanzler
Henry Moore
Daniel Porteous
Arnav Mummineni
Jonny Power
Stefan Wolf
natepiano
Gold
$25 / month
Chris "cdata" Joel
Aevyrie Roessler
doot
nil (TheRawMeatball)
Paul Lackner
puzzled_squid
samflores
Jordan Davidson
RJ
Jakob Getzel
SilvanCodes
Hexorg
Skolwind
VJ Pyree
Jack Wolfard
occuros
Sindri Andrason
avi
Pressing Thumbs Games
Victor Bjelkholm
Troels Hoffmeyer
Charlotte
Lars Diederich
Aldis Ruiz
Conner Mitchell
Federico Ravasio
Philip Ellison
Erik Ring-Walters
Joshua Manon
Владимир Степаненко
Addison Heavner
Mark Emmons
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Niels Andersen
Konrad Konieczny
Alan Jesser
Tyler Royer
Danny McGee
Devlyn Nelson
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IceSentry
Tyler Parisi
Kelvie Wong
Markus Siegert
Frédéric Jolliton
NNVTN
Erika Moreau
Ben Whitley
Michele Vigilante
Jordan Halase
Goulven Clec'h
Edward Swartz
Shira Smith
Abel Toy
Antoine Duchenet
Idris Zaidi
RyeToastyO
Caitlin Campbell
Maciej Buszko
Pierce Thompson
Rusty XYZ
John Hainline
Jonni Liljamo
Idler Cloud
Kev James
Sophie Kirschner
Philipp Dobler
Past Donors
Julian Ramirez Ruiseco, Nayiem Willems, Stuart Parmenter, Kevin Rose, Cameron Flannery, Justin Hentz, Aurelia Rella, Daniel Gallups, Brandon Reinhart, Daniel Cazares, Roland Mueller, Joost Oudejans, Tarek Abdel Sater, Saveliy Yusufov, Malek Hodroj, Cisco Martinez, Jillis Noordhoek, Cayle Bray, Cult, Inc., abledbody, Insfollowpro, Brent Houghton, Joda Interactive, Laurence Cullen, Ignacy Chełstowski, Ryan Butler, Yash Kumar, Sunjay Varma, Felix Rath, Connor "Aceeri" McCluskey, Arend van Beelen, Jacudibu, Daniel Grice, Turki Al-Marri, Viet NT, Gediminas Gylys, Rusticorn, Vollkornaffe, Robin Benzinger, Hugo Peters, Luukas Kortesniemi, Timothy Bertotti, Brian Heineman, Kevin Chen, Evan Davies, Guido Offermans, Br3nnabee, Matthew Eppelsheimer, Jaap Elst, Loki Sharp, Manuel Mauro, Jan Hohenheim, Daniel Pietrzeniuk, Zgred Fred, Zach Geis, Marcel Nicolay, Fabio Loreggian, Joshua Findon, Micah Hinckley, Andrea Bueide, Kris Warner, Callim Éthée, Jason Marsh, Pedro Reis, Xu Liu, Amelia Mowers, Daniel Yokoyama, Joseph Lyons, Gustavo Lee, Aaron Blankenship, Mysvac, Kaj-Sören Grunow, Peter Lustig, Arto Bendiken, Joel Courtney, rpg EML, Dan Exidethos, Markus Ort, Marius Cobzarenco, rudderbucky, Mark Davis, John Hainline, Brett Witty, Robin Benzinger, Ida "Iyes", CooCooCaCha, bugcaptor, now I have to make a game with bevy, Subtale, David M. Lary, Jan Klinge, nezuo, Torstein Grindvik, rustunit.com, natepiano, 0x0177b11f, Slowchop Studios, Ask Game Studio, Adam, Jesse Rupe, indiedevcasts.com, Augustin Gjini, Corvus Prudens, Allan Davis, Oleksii Nosov, Nicholas Anderson, Daniel Grice, Brandon Wand, doomy, John Hainline, knutwalker, Dylan P., Orange_Murker, Afonso Lage, Dan White, TenRayTracedCats, well, now I have to make a game with bevy, Piot, Gunstein Vatnar, Idris Zaidi, Astrago DE, Iryna Chernyshchuk, Viktor Kuroljov, jimmy james, Lawrence Holcomb, Aaron Friedrich, Seraiah Kutai, Caleb Yates, Alix BOTT, Doce Fernandes, Jiří Švejda, Justin Turpin, Théo Degioanni, Jonathan Plasse, John Munson, Tomas Zemanovic, Dani Ballance, Carter Anderson, Charles Knudson, Reshen Amin, Stefano Schütte, Bernd Weber, Julian Laubstein, Alar Okas, Andrzej Kilijański, Katerina Marchan, Lars Schneidenbach, Krzysztof Piskorski, Jaume Singla Valls, Jiwon Min